In mass combat each unit has the following statistics.

Type: Each unit belongs to one of five types. Infantry, Archer, Magic, Light Calvary, and Heavy Cavalry.

Commanders: Up to three PC or NPC characters may be assigned to lead a unit. The primary leader determines what the unit type is and additional leaders will add more men to the unit and give bonuses to the units stats.

HP (hit points): This is determined by the number of creatures in the unit. 1 creature equals 1 hit point. If the unit is made up of large creatures then 1 creature equals 2 hit points. (A creautre doubles its hit point value each time it rises a size catergory above medium, thus a Huge creature would be worth 4 hit points)

Attack: A unit offensive stat. When a unit attacks they roll a D20 and add the result to their attack value to determine the amount of damage they inflict.

Defense: A units defensive stat. This number is subtracted from all damage inflicted on the unit.

Movement: How many squares a unit can move in a round.

Range: This indicates the number of squares away a unit may attack. Unlike normal rules the 1st diagonal square counts as 2 squares and not 1.

Special: This indicates any special actions the unit is capable of and how many times per encounter.

Sample Unit:

Primary Commander: Teo McDohl
Secondary Commander: Kwanada Rosman, None

Unit Type: Heavy Cavalry
HP: 80
Unit Attack Value: 22
Unit Defense Value: 21
Unit Movement: 6
Unit Range: 1
Special: Charge 2/2

Mass in combat each unit has a standard action and a move action.

They can use the move action to move up to their speed before or after a standard action but must peform all the movement at once (as per movement rules without the spring attack or shot on the run feat). They may not move through squares occupied by allied units.

Once a unit “activates”, uses its move or standard action, it must complete its activation before the next unit can activate. Once all units on one side of the army have activated. The opponents army does the same thing.

Units may use their standard action for one of two actions. They may either attack or use a special action.

When a unit peforms a standard action the opposing unit may counter-attack if they are within range.
When preforming a counter-attack the unit makes an attack roll but with a -5 penalty.
Both units strike at the same time so it is possible for two units to wipe each other out.

To preform an attack roll a D20 and add that to the units Attack Value and subtract other units defense value the result is the amount of hit points the unit loses.

When a Unit is reduced to fewer than 50% hit point its attack and defense values are reduced by 50%.

When a unit is destroyed the GM makes a secret roll for each Commander in the unit, the results could mean injury, capture or even death.


The Succession War Cos