Humphrey Mintz

Second in command of the hundred man company.

Description:

Male human Fighter 7
LG Medium humanoid
Init +1 ; Senses Perception +2


DEFENSE
AC 21, touch 12, flat-footed 19 (+9 armor, +1 dex)
hp 64 (7d10+14)
Fort +7, Ref +3, Will +4

OFFENSE
Spd 30 ft./x4
Melee +1 Greatsword +14/+9 2d6+8 19-20/x2

STATISTICS
Str 18, Dex 13, Con 14, Int 13, Wis 14, Cha 10
Base Atk +7, Cmb +11Cmd +23
Feats Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Cleave (PFCR 119), Combat Expertise (PFCR 119), Combat Reflexes (PFCR 119-120), Dodge (PFCR 122), Improved Bull Rush (PFCR 126), Power Attack (PFCR 131), Shield Proficiency (PFCR 133), Stand Still (PFCR 134), Step Up (PFCR 135), Weapon Focus (PFCR 136-137)
Skills

Diplomacy +7, Intimidate +10, Knowledge (engineering) +7, Profession (teacher) +8, Ride +3, Survival +8, Swim +4


Languages Common
Combat Gear +1 Greatsword, Half-plate +1
Other Gear Armor & Shield, Weapons
Class Abilities
FIGHTER BONUS FEATS – At 1st level, and at every even level, a fighter gains a bonus feat from the Combat Feats list. (PFCR 55).

FIGHTER WEAPONS AND ARMOR – A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). (PFCR 55).
BRAVERY – As a fighter of level 7 you get +2 bonus to Will saves vs. fear. (PFCR 55).
ARMOR TRAINING – Armor check penalty is reduced by 2 (to a minimum of 0) and maximum dexterity bonus is increased by +2. No movement penalty for medium or heavy armor. (PFCR 55).
WEAPON TRAINING (Heavy Blades) – You have the following attack and damage bonuses on chosen weapon groups: Heavy Blades +1. (PFCR 56).

Bio:

Humphrey is the second in command for the elite 100 man unit which has recently join Barbarossa’s forces.

Humphrey Mintz

The Succession War Cos