Luc

Description:

Male human Sorcerer 12
LN Medium humanoid
Init +5 ; Senses Perception +2 (+2 to find secret doors/compartments)


DEFENSE
AC 12, touch 12, flat-footed 10 (+1 dex)
hp 56 (12d6+12)
Fort +4, Ref +5, Will +10

OFFENSE
Spd 30 ft./x4; ; ; ; ; ; Flight (average) 60 ft.
Melee +3 Quarterstaff +8/+3 1d6+2 20/x3

STATISTICS
Str 8, Dex 13, Con 10, Int 14, Wis 14, Cha 20
Base Atk +6, Cmb +5Cmd +17
Feats Arcane Strike (PFCR 118), Dodge (PFCR 122), Empower Spell (PFCR 122), Enlarge Spell (PFCR 122-123), Eschew Materials (PFCR 123), Improved Initiative (PFCR 127), Magical Aptitude (PFCR 130), Spell Focus (PFCR 134), Toughness (PFCR 135)
Skills

Acrobatics +7 Fly +16 Intimidate +15 Knowledge (arcana) +17
Knowledge (history) +6 Knowledge (planes) +16 Spellcraft +17 Use Magic Device +20


Languages Abyssal, Celestial, Common
Combat Gear +3 Quarterstaff
Other Gear Armor & Shield, Weapons
Class Abilities
BLOODLINE – You get your powers from your Elemental (Air) bloodline. It allows you to add the following spells to your known list:at this level – Burning Hands, Scorching Ray, Protection from Energy, Elemental Body I, Elemental Body II. (PFCR 71).
BLOODLINE POWERS – You get the following powers from your Elemental bloodline at this level:
- Elemental Ray – Elemental ray deals 1d6+6 Electricity damage as a ranged touch attack within 30 feet. Standard action. 8 times/day. (PFCR 76).
- Elemental Resistance – Energy Resistance 20 vs. Electricity. (PFCR 76).
- Elemental Blast – This 20-foot-radius burst does 12d6 Electricity damage. Reflex save DC 21 for half. Failure also causes vulnerability to Electricity for 1 round. Range 60 feet. Usable 1 times/day. (PFCR 76). (PFCR 71).
ESCHEW MATERIALS – The sorcerer gains Exchew Materials as a bonus feat. (PFCR 71).
SORCERER CANTRIPS – The sorcerer can cast known 0-level spells at will. (PFCR 71).
SORCERER SPELLS – The sorcerer chooses spells from the sorcerer/wizard list according to the progression in PFCR 72. (PFCR 70-71).
SORCERER WEAPONS AND ARMOR – All simple weapons. Armor and shields may interfere with casting, requiring a Arcane Spell Failure roll (PFCR 83). (PFCR 70).

Spells:
0 1 2 3 4 5 0 8 + 1 8 + 1 8 + 1 7 + 1 6 + 1

Level 0: Dancing Lights, Detect Magic, Light, Mage Hand, Message, Prestidigitation, Ray of Frost, Read Magic, Resistance
Level 1 (8 + 1): Endure Elements, Mage Armor, Ray of Enfeeblement, Shield, Shocking Grasp
Level 2 (8 + 1): Blur, Gust of Wind, Invisibility, Scorching Ray, Whispering Wind
Level 3 (8 + 1): Fireball, Haste, Hold Person, Wind Wall
Level 4 (7 + 1): Dimension Door, Elemental Body I, Globe of Invulnerability, Lesser, Ice Storm Level 5 (6 + 1): Cloudkill, Elemental Body II, Interposing Hand
Level 6 (4 + 1): Summon Monster VI

Bio:

Luc was taken from Harmonia by the seer, Leknaat, to Magician’s Island, where she raised him as her own and taught him rune magic and sorcery. Luc is rather arrogant and cold.

Luc

The Succession War Cos